# -*- coding: utf-8 -*-
import pygame


class MrBlue():

    #Normal position
    normal = [
        pygame.image.load("image/MrBlue/normal/1.png")
    ]
    #Down Position
    down = [
        pygame.image.load("image/MrBlue/down/1.png")
    ]
    #On run
    run = [
        pygame.image.load("image/MrBlue/run/1.png"),
        pygame.image.load("image/MrBlue/run/2.png"),
        pygame.image.load("image/MrBlue/run/3.png"),
        pygame.image.load("image/MrBlue/run/4.png")
    ]
    #Punch!
    hand_hit = [
        pygame.image.load("image/K/yumruk/1.PNG"),
        pygame.image.load("image/K/yumruk/2.PNG"),
        pygame.image.load("image/K/yumruk/3.PNG"),
        pygame.image.load("image/K/yumruk/4.PNG")
    ]
    #Patada xD
    foot_hit = [
        pygame.image.load("image/K/tekme/1.PNG"),
        pygame.image.load("image/K/tekme/2.PNG"),
        pygame.image.load("image/K/tekme/3.PNG"),
        pygame.image.load("image/K/tekme/4.PNG"),
        pygame.image.load("image/K/tekme/5.PNG"),
        pygame.image.load("image/K/tekme/6.PNG")
    ]
    #Power
    attk_pow = {
        "hand_hit": 5,
        "foot_hit": 10
    }
    #Params to engine read it
    params = {
        "name": "MrBlue",
        "normal": normal,
        "down": down,
        "run": run,
        "hand_hit": hand_hit,
        "foot_hit": foot_hit,
        "power": attk_pow,
        "profile": "image/K/prfl.PNG",
        "velocity": 40
    }
